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	<title>Film Futurist &#187; online</title>
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	<link>http://www.filmfuturist.com</link>
	<description>Insights into the convergence of film &#38; media arts</description>
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		<title>NewTeeVee Live&#8217;s Crystal Ball: Predictions for Web/Video/TV</title>
		<link>http://www.filmfuturist.com/future-predictions/newteevee-lives-crystal-ball-predictions-for-webvideotv</link>
		<comments>http://www.filmfuturist.com/future-predictions/newteevee-lives-crystal-ball-predictions-for-webvideotv#comments</comments>
		<pubDate>Fri, 13 Nov 2009 18:14:42 +0000</pubDate>
		<dc:creator>Aina</dc:creator>
				<category><![CDATA[Future Predictions]]></category>
		<category><![CDATA[3-D]]></category>
		<category><![CDATA[Avner Ronen]]></category>
		<category><![CDATA[Boxee]]></category>
		<category><![CDATA[Canesta]]></category>
		<category><![CDATA[Convergences Worth Noting]]></category>
		<category><![CDATA[cross-platform]]></category>
		<category><![CDATA[Demand Media]]></category>
		<category><![CDATA[Doug Knopper]]></category>
		<category><![CDATA[Elemental Technologies]]></category>
		<category><![CDATA[FreeWheel]]></category>
		<category><![CDATA[Futurisms]]></category>
		<category><![CDATA[James Soare]]></category>
		<category><![CDATA[Jeremy Reed]]></category>
		<category><![CDATA[newteevee]]></category>
		<category><![CDATA[online]]></category>
		<category><![CDATA[Sam Blackman]]></category>
		<category><![CDATA[Social Media]]></category>
		<category><![CDATA[storytelling]]></category>
		<category><![CDATA[studio]]></category>
		<category><![CDATA[Television]]></category>
		<category><![CDATA[TV]]></category>
		<category><![CDATA[TV Everywhere]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[web]]></category>

		<guid isPermaLink="false">http://www.filmfuturist.com/?p=116</guid>
		<description><![CDATA[Extracted from the NewTeeVee Live archive of yesterday&#8217;s great 1 day conference, this video is long video but very worth worth watching if you&#8217;re curious what the folks in the new media video world think is coming next. Answers to the question: &#8221;What&#8217;s The Next Big Thing&#8221; had experts weighing in on technologies, creative shifts, funding, [...]]]></description>
			<content:encoded><![CDATA[<p>Extracted from the <a href="http://newteevee.com/2009/11/12/tv-everywhere-live-stream-of-newteevee-live/">NewTeeVee Live</a> archive of yesterday&#8217;s great 1 day conference, this video is long video but very worth worth watching if you&#8217;re curious what the folks in the new media video world think is coming next. Answers to the question: &#8221;What&#8217;s The Next Big Thing&#8221; had experts weighing in on technologies, creative shifts, funding, audience engagement. Here&#8217;s are the predictions of speakers who intrigued me:</p>
<p><strong>Sam Blackman, CEO of Elemental Technologies</strong>: Unlike other forms of media the Internet will not destroy the pay-TV model. Consumers want a high-quality video experience across platforms (mobile device, laptop, monitor). Consumers will demand quality and ease of use.</p>
<p><strong>Doug Knopper, co-founder and co-CEO of FreeWheel</strong>: Consumers are getting closer to the type of content experience they want when it comes to video. Winners will be twofold in this world: those that create compelling content and those who can figure out how to build a business model around that content. Allowing the media companies the control and flexibility to manage and monetize their content will help content creators survive this transition.</p>
<p><strong>Avner Ronen CEO and co-founder of Boxee: </strong> It may be the year of TV Everywhere, but the future is Internet Everywhere.   Storytelling will change. There are no limits on the length of a story, and viewers will be able to direct their viewing experience. One can also run parallel stories within a show. By 2015, there will be an Internet show that will be bigger than a TV show today. You will have more Apple subscribers than Comcast subscribe. People will watch more video and they will pay more for it.</p>
<p><strong>Jeremy Reed, SVP Content and Editorial, Demand Media: </strong>Next big thing is trying to understand there is an imbalance between supply, need and cost. You need to understand the ROI before you greenlight content. Is it quality and relevant to a community? And increasing the competitiveness — in a search world is a social world.</p>
<p><em>And perhaps the MOST controversial was James Spare&#8217;s demo of &#8220;my TV is watching me&#8221; (watch demo close to the end of the video). Everyone screamed Big Brother!</em></p>
<p><strong><strong>James Spare, president and CEO of Canesta:</strong><span style="font-weight: normal;"> We’ve invented technology that can track objects in 3-D space. The market for 3-D is huge. A new market is 3-D input, which can, for example, have a screen detect your motion and then be able to interact in a 3-D environment. (Shows video of TV watcher moving channels with hand wave gestures). This will give rise to a whole set of new capabilities.</span></strong></p>
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		<title>Paranormal Activity &#8211; Anomaly or Trendsetting?</title>
		<link>http://www.filmfuturist.com/film/paranormal-activity-anomaly-or-trendsetting</link>
		<comments>http://www.filmfuturist.com/film/paranormal-activity-anomaly-or-trendsetting#comments</comments>
		<pubDate>Wed, 28 Oct 2009 02:54:55 +0000</pubDate>
		<dc:creator>Aina</dc:creator>
				<category><![CDATA[Old School Film in The New World]]></category>
		<category><![CDATA[eventful.com]]></category>
		<category><![CDATA[Hollywood]]></category>
		<category><![CDATA[horror]]></category>
		<category><![CDATA[online]]></category>
		<category><![CDATA[paranormal activity]]></category>
		<category><![CDATA[Social Media]]></category>
		<category><![CDATA[studio]]></category>
		<category><![CDATA[twitter]]></category>
		<category><![CDATA[web]]></category>

		<guid isPermaLink="false">http://www.filmfuturist.com/?p=30</guid>
		<description><![CDATA[I should say first that I have NOT seen Paranormal Activity, chiefly because, well&#8230;I&#8217;m a scaredy-cat and probably wouldn&#8217;t sleep for days afterwards. BUT, that never stopped me from a big picture analysis. Of course the hype everyone is hanging on to right now is the parallel between Paranormal and Blair Witch. And I get [...]]]></description>
			<content:encoded><![CDATA[<p>I should say first that I have NOT seen <a href="http://www.paranormalactivity-movie.com/">Paranormal Activity</a>, chiefly because, well&#8230;I&#8217;m a scaredy-cat and probably wouldn&#8217;t sleep for days afterwards. BUT, that never stopped me from a big picture analysis. Of course the hype everyone is hanging on to right now is the parallel between Paranormal and Blair Witch. And I get that: <a href="http://latimesblogs.latimes.com/the_big_picture/2009/10/paranormal-activitys-message-to-hollywood-risktaking-still-works.html">movie made for a mere $15,000</a> grosses Studio a crazy amount of money (at last count on <a href="http://www.boxofficemojo.com/movies/?id=paranormalactivity.htm">Box Office Mojo</a>, $63 Million and dreams are born again! Hollywood hopefuls &#8211; actors, directors, writers are juiced to give that old system a try.</p>
<p>So here&#8217;s where I step back and ask: was the success of Paranormal an anomaly in the Blair Witch manner, or is it in fact the beginning of a wave? While I get that this film is probably scarier in a &#8220;real&#8221; way than say, Saw VI, that paragon of torture porn which it trounced at the box office, I have to wonder if the convergence of all these phenomena at the same moment spells more than just &#8220;great content&#8221;. There are a lot of &#8220;firsts&#8221; here: certainly the use of <a href="www.Eventful.com">Eventful.com</a>, which until now has been used primarily for live music events; there&#8217;s the suddenly powerful force of immediate social media like twitter and of course, there&#8217;s the sheer desperation of the studios to make a buck, any buck in the midst of a funding crisis akin to none other in recent Hollywood history.</p>
<p>Assuming that none of these factors are changing anytime soon &#8211; ie, access to social media, immediate audience responses (that can make or break opening weekends), and a cashflow issue not likely to be resolved so fast, will models like this soon become ubiquitous? It seems inevitable to me. I&#8217;ve always been dubious of Hollywood test screenings and the magic scores that determine whether a movie gets released or not, or if characters or endings should be changed. It seems that at a certain price-point (an din this case rather extremely low), these studio people should be delighted to have ways of gauging audiences interest in their films. It&#8217;s such a low-risk strategy that I wonder if Paranormal&#8217;s success will send a message to the powers that be.</p>
<p>But of course, the million dollar question remains unanswered: is this a marketing/distribution strategy that will work for a film without this sort of draw &#8211; the horror, the midnight screenings, the sheer &#8220;viral-ness&#8221; of it? And will there emerge other platforms, such as Eventful.com, which can perhaps draw different groups of people to an event they can feel they have participated in bringing to the rest of the public? Certainly, there are some indie film communities springing up around various audience engagement concepts. And I wonder how those will shake out in the months and year to come &#8211; since that is really how quickly I believe we will see vast transformation in the world of audience-content relationships.</p>
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		<title>Missed SAW VI, I was playing Farmville</title>
		<link>http://www.filmfuturist.com/social-media-and-art/missed-saw-vi-i-was-playing-farmville</link>
		<comments>http://www.filmfuturist.com/social-media-and-art/missed-saw-vi-i-was-playing-farmville#comments</comments>
		<pubDate>Mon, 26 Oct 2009 16:37:49 +0000</pubDate>
		<dc:creator>Aina</dc:creator>
				<category><![CDATA[Social Media and Art]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[online]]></category>
		<category><![CDATA[Social Media]]></category>
		<category><![CDATA[web]]></category>

		<guid isPermaLink="false">http://www.filmfuturist.com/?p=24</guid>
		<description><![CDATA[Chances are, you&#8217;ve been sucked in once or twice, most likely by Facebook. Farmville, Mafia Wars ring a bell? And there are lots more. As someone who didn&#8217;t really play video games as a child, and seldom played casual games before the smartphone revolution (in my head), the concept of social gaming as a real [...]]]></description>
			<content:encoded><![CDATA[<p>Chances are, you&#8217;ve been sucked in once or twice, most likely by Facebook. Farmville, Mafia Wars ring a bell? And there are lots more. As someone who didn&#8217;t really play video games as a child, and seldom played casual games before the smartphone revolution (in my head), the concept of social gaming as a real form of entertainment was a tough one to digest. Plus I hate getting updates from my Mafia War addict friends about how many people they&#8217;ve &#8220;killed&#8221;. It&#8217;s annoying. But if there&#8217;s one thing my ongoing social media education has taught me, it&#8217;s that when audiences respond in numbers like these reported in <a href="http://www.businessinsider.com/facebook-beating-the-s-out-of-its-numbers-thanks-to-zyngas-virtual-goods-2009-9">The Business Insider</a>, well, I best be paying attention. Companies like Zynga came into the social media playground once Facebook showed its staying power and force of presence in our offices, living rooms and purses and are the reason a free offering like FB will be able to build a viable business model.</p>
<p>So as a person who creates entertainment, I evaluate these games both in terms of what they mean for changing business models in an era of social media and what it says about people&#8217;s behavior, their tastes and interests. I am sure like all things in pop culture, people will get bored and Mafia Wars will give way to Yakuza wars, which will give way to Compton wars which will give way to Alien wars and on and on. You get my drift &#8211; these guys aren&#8217;t necessarily looking to create &#8220;art&#8221; per se &#8211; they are through and through commercial entertainers. But they are capturing audiences, something like 61 million sets in the case of <a href="http://www.facebook.com/FarmVille?v=feed&#038;story_fbid=116499702765">Farmville</a>, certainly nothing to sneeze at. </p>
<p>Hollywood has always prided itself on being the arbiter of popular tastes, having dipped their toes into every kind of mainstream entertainment, until this point. The innovation and creativity that goes into building these social games is coming from elsewhere. The stories are not conventional but I would argue, still narrative in their own way. Interactivity and social connections drive these forms of entertainment. And while Mafia Wars may not make as indelible a mark on contemporary culture as say The Godfather, the audiences ability to share these gaming experiences with each other and connect in a completely non-linear manner is clearly driving the popularity.  And this is practically the cavemen days of the technology. I think as social gaming evolves both in the way it <a href="http://www.cdixon.org/?p=1220">drives revenue</a> for social sites like Facebook, we will see increasingly more interested and sophisticated narratives emerging. </p>
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		<title>Does VC Funding for an Art Gallery spell the end of &#8220;High Art&#8221;?</title>
		<link>http://www.filmfuturist.com/money-and-art/online-art-gallery-taps-into-vc-funding</link>
		<comments>http://www.filmfuturist.com/money-and-art/online-art-gallery-taps-into-vc-funding#comments</comments>
		<pubDate>Fri, 23 Oct 2009 16:49:48 +0000</pubDate>
		<dc:creator>Aina</dc:creator>
				<category><![CDATA[The Dirty M**** Word]]></category>
		<category><![CDATA[20x200]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[Jen Bekman]]></category>
		<category><![CDATA[new york times]]></category>
		<category><![CDATA[online]]></category>
		<category><![CDATA[sales]]></category>
		<category><![CDATA[web]]></category>

		<guid isPermaLink="false">http://www.filmfuturist.com/?p=15</guid>
		<description><![CDATA[I was struck by this article in today&#8217;s New York Times about 20&#215;200 New York gallery owner Jen Bekman&#8217;s online venture. As the piece points out, the world of &#8220;high art&#8221; may be the last holdout in the broad world of art/media/design/film shift into the online space. It must appear profitable if investors are willing [...]]]></description>
			<content:encoded><![CDATA[<p>I was struck by this article in today&#8217;s New York Times about <a href="http://bits.blogs.nytimes.com/2009/10/21/for-online-art-gallery-20x200-an-unlikely-investor/">20&#215;200</a> New York gallery owner Jen Bekman&#8217;s online venture. As the piece points out, the world of &#8220;high art&#8221; may be the last holdout in the broad world of art/media/design/film shift into the online space. It must appear profitable if investors are willing to bank on it in this soft economic market. And I think the take-away here is something I feel strongly about &#8211; economies of scale. While it maybe difficult to sell a $10,000 painting off a website, there is infinite opportunity on the small pricetag end of the spectrum where volume is more effective than high value. Of course this begs a lot of questions about the commodification of art, and the cheapening of a business that has always been propped up by a certain kind of knowledge and appreciation. I think the question is one that affects any artistic medium that has not traditionally been in the realm of the commercial. But it is a question we are going to be contending with more and more, as artists seek ways to make a living, and the business of art changes as it is now.</p>
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